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Abstract.
A virtual scene (or synthetic
environment) is an integrated set of data elements that describe a defined geographical
region. It must contain a consistent and correlated description of the full physical
environment (terrain, features and 3-D objects). The modeling of virtual scenes is
inherently a geometrical problem and can be solved based on computational geometry
algorithms and data structures.
For large virtual scenes, including extended geographical regions, with dense features and
objects, the volume of data required for database representation has a huge size, which
affects both storage requirements and visualization time. It is possible to manage data
complexity by adopting a multiresolution representation of the dataset, based on data
simplification.
The approximated representation of volume data for a given resolution level is controlled
by the value of the maximum error allowed and by boundary conditions for the spatial
continuity across levels of detail. In our work, we combined incremental Delaunay
triangulation with the control of maximum error of the approximated model. In this way,
different resolutions of the approximated model can be obtain for different error
tolerances, and all these constitute the multiresolution representation of the
three-dimensional dataset.
The representation and visualization of large synthetic environments was studied and
experimented on a Silicon Graphics multiprocessor, Onyx, with four MIPS R10000 processors
and Infinite Reality graphic accelerator, under IRIX 6.4 operating system. The synthetic
environment consists in the geographical area of our country, over 6 latitude x 10
longitude degrees.
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